SR UX Product Designer   •  About

user Insights

I am a pragmatic, observantintuitive, curious UX Product designer — an introspective thinker, if you will — who can also code in HTML/CSS as well as work with JavaScript frameworks like Bootstrap and React.

UX Thinking

Values, displayed on hover, are percentages.

I think of UX Product design execution in four parts: Design (45%), Emotion (15%), Research (20%), and Psychology (20%).

I advocate for the user. I try to understand a users’ needs by becoming a user — thinking like a user and acting like a user. This approach is useful in a company where users have been ignored. It allows me to enter the product space without preconceived ideas, which helps in validating users' issues or struggles. 

In my experience, users range from external customers to a cadre of internal user groups such as product marketing, internal operations, quality engineers, development engineers, usability testers, release managers, customer support, other designers, leadership, and executives.

A seasoned UX Product designer doesn't just stop with external customers. They should include those users internally as well. Concluding, everyone IS a potential user.


Design Sense

My design sense encompasses most of all below depending on what a company's brand identity will allow for. If the brand guidelines are open to interpretation, then I generally like to design with the following elements. This is evident in my portfolio section.

  • Use of color as a metric
  • Use of legible, clean, few fonts promoting good hierarchal design 
  • Icons in place of text
  • Balanced, symmetrical, grid layout
  • Motion appropriately placed to delight and guide 
  • User reference guide contextual to page in lieu of a massive downloadable PDF
  • Helpful tooltips on hover
  • Minimal clicks, no more than two for the user to get to data
  • Subliminal areas of interests for better focus
  • Use of repeating patterns

design process

A UX design process can change and morph depending on the UX project. However, below was my UX design process while at Sungard. I tend to adhere to the following for the most part 

  1.     Meeting with Stakeholders
  2.     Identifying / Defining the Problem
  3.     Identifying / Interviewing Users
  4.     Research Solutions / Competitors
  5.     Creating Descriptive Personas
  6.     Establishing the User Journey
  7.     Sketching / White-boarding Solutions
  8.     Developing High-level Wireframes
  9.     Reviewing with Stakeholders
  10.     Arranging User Focus Groups / Testing
  11.     Creating High-fidelity Mockups
  12.     Reviewing with Stakeholders / Users
  13.     Developing the Prototype
  14.     Determining the Task Flow
  15.     Reviewing with Stakeholders / Users
  16.     Partnering with Development
  17.     Partnering with QA
  18.     Partnering with UAT
  19.     Partnering with Release Team
  20.     Releasing to Users

Of course, some of the above steps are collapsible depending on a company's budget, organization and overall user needs.


design questions

When sketching, developing wireframes and even prototyping, I like to subconsciously answer these five UX design questions:

Can users discover how to accomplish their tasks the first time they look at a product? (Discoverability)

Can users easily learn, and retain on repeat visits, a product’s interaction models and predict how to move from one part of the product to another? (Learnability)

Can users accomplish repetitive tasks quickly and easily?(Efficiency)

How nimbly does the user interface respond when users click a button or interact with the product? (Performance)

Does the experience make users feel good when using the product? (Delight)

character-tallman-shortened.png

Although any UX project will be unique to its own specific goals, etc, typically, a UX project begins with business objective (identifying / defining the problem), moderate to heavy user research coupled with descriptive, narrative user personas paired with product marketing motivations and the company's overall user aspirations.

However, UX is subjective and can be dictated by the company's outlook and future relationship with their customers. It's good for a company to have a user experience approach to help them understand and better server their user base.

Read more about my experience on my resume. Or, move on to my portfolio.

 

The Tree of Design & Development — my concept which merges the organic (design) with the inorganic, (technology). Click the image to see it full-size in another tab window.

Design is humanistic while development is mechanical.

I commissioned the talented illustrator, Matt Gaser, to visualize my concept. And, he delivered with this tree visual landscape representation adding all of the supporting characters, vessels and scene — including a rendering of me (in the red shirt with glasses and a red-banded top hat). I am extremely happy with his artistic illustration.

Above is the complete illustration.